Wednesday, May 25, 2011

COMICS AIN'T CHEAP! - 5/18/11

BATMAN: GATES OF GOTHAM #14 ½ whiskers
A great beginning to what looks to be a fascinating investigation into one of the coolest fictional cities of all. I love that Snyder and Higgins will be building upon bits laid down by Grant Morrison and that we’ll be finding out more about the Wayne family tree. While the art here is hit-and-miss, it sometimes nails it right on the head. Again, a solid beginning and I know I’m going to be depressed when this miniseries comes to an end. Also bummed that I didn’t score the alternate cover.

AVENGERS #134 whiskers
Bendis gets things back on track this time with a clever little FEAR ITSELF tie-in; leave it to him to buck the trend and do things his way. “His way” this time is one of his patented “sitting around talking doing something next to nothing” issues, but if I must have one of those, I’d want it to be by Bendis. Nowhere else can you get these little character and personality insights, like Jarvis’ steadfast belief in the Avengers and Spider-Woman’s dating problems. This ties in neatly with FEAR ITSELF #1 and is quite ominous by the end. Not a big Bachalo fan but he’s got a certain odd charm on occasion.

BATMAN #7103 whiskers
This issue loses some points with me by a) not being drawn by Tony Daniel, and b) featuring Two-Face. Something really cemented itself in my mind with this story: I’m just not a Two-Face fan. I like almost all of Batman’s villains, but I can’t bring myself to care much if Harvey’s coin is lost or he gets shot or whatever. This title was really rolling along, but with that “Judgment” thing in the last two issues and now a Two-Face story with Daniel only on writing, well, its okay but it ain’t rising to the top.

AMAZING SPIDER-MAN #6613 whiskers
Another “okay” issue. Maybe I’d be more inclined to dig it if I was reading AVENGERS ACADEMY; as it is I can’t stand any of those super hero wannabe kids. I think the point here is to reinforce the fact that despite his new job and new girlfriend, Spidey’s still a loser. Reilly Brown’s art is like that of all the other books on this list: hit-and-miss. He draws Spidey and the Thing well, but his Peter Parker – hell, most of his civilians – look amateurish at times. I hope this title isn’t primed and ready to be flushed down the crapper.

ROCKETEER ADVENTURES #12 whiskers
I wasn’t planning on picking this up, but it called to me from the rack and I took it home with anticipation. Well, one good story does not a good comic make, sadly. Kurt Busiek and Michael Kaluta’s “Dear Betty” was very nice and I enjoyed it, but the other tow stories were empty fluff. What ever happened to the art of the short tale? The other two stories are so nothing, as if the creators thought they’d just throw together any ol’ story and it’d be good enough. Way to honor Dave Stevens, y’know? Cassady’s art is nice, but Allred’s really getting sloppy these days…at least Kaluta shows ‘em how to do it. Sigh. I wanted to really, really like this book…

Tuesday, May 17, 2011

COMICS AIN'T CHEAP! - 5/11/11

BATMAN INCORPORATED #65 whiskers
Still occupying the top spot on my stack is my gushy-gushy fave, Grant Morrison’s ode to all things Batman. I know it may sound odd, but this book is just about everything I want in a Batman comic and I look forward to each issue. This one provided action and adventure, but also information and a good look into what Bruce Wayne is trying to do with his new organization. It’s fairly radical; Morrison is fundamentally changing the status quo of the Batman universe, though retaining what is essential and taking it in a new direction. I totally get that some people don’t dig it, but I suspect those readers know nothing more than what we’ve been spoon-fed since THE DARK KNIGHT RETURNS. Word to yo momma: Batman can be fun. Morrison’s showing us how.

THE UNWRITTEN #254 ½ whiskers
Again, this is the only Vertigo title I read and I thank goodness I was smart enough to jump onboard at the very beginning. Our hero gets back to the real world and heads off into a new phase of his quest…and gets a bit of sugar for his troubles. Lizzie Hexam’s become quite an interesting character, but I haven’t full warmed yet to Richie. Maybe it’s the whole vampire thing. Anyway, I love when Carey and Gross throw in “artifacts” such as screen-grabs or documents or whatever, and this time we get an auction listing for Wilson Taylor’s effects – fun stuff. And that ending? Yow – I need the next issue, stat!

FF #34 whiskers
I can’t believe I’m actually enjoying the book that replaced FANTASTIC FOUR, but I know full well it’s simply another chapter in the over-arcing story. I appreciate all the cool nods to Lee and Kirby here, as well as Hickman’s ability to infuse this title with that “big” feeling it should have. As to Spider-Man’s involvement – ehh. I thought it’d be totally cool at first as I was never a Human Torch fan, but overall there hasn’t been much too really cement his placement on the team. Regardless, I loved all the guest-appearances in this issue, am in awe of Epting’s art and I want to know what’s going to happen next, so all is good.

JOHN BYRNE’S NEXT MEN #63 ½ whiskers
Sometimes I have to chuckle at the thought of someone not familiar with this book wandering into it and becoming baffled as hell over what is going on. Sometimes I feel like that person, too. But hey, this is Byrne at his best, or what passes for his best here in 2011, and I think he’s firing on almost all cylinders. I feel like this issue’s Civil War-era action was solid and authentic, and I especially marveled at the “security” surrounding the White House in Lincoln’s time – I figure if Byrne is telling me that’s the way it was, then by golly, that must be the way it was. I wish others could join in my appreciation for this title, but I suspect it’s too dense and too far down the line for someone to easily jump on its train.

AMAZING SPIDER-MAN #6603 whiskers
Sigh. This isn’t bad and it’s not exactly great; its just there, for the most part. I guess I’m looking forward to this FF storyline being over and the book getting back to Spidey as the focus. I’m really not digging all the lead-in to “Spider-Island” – what I know of it at this point leaves me cold. And I didn’t really dig the Ghost Rider back-up story, either. I think they need to simplify this title again and get back to basics; it’s beginning to feel cramped and overloaded. Glad to that Peter and Carlie actually had a scene that showed they are dating or whatever. I was beginning to think I just imagined they were.

NEW AVENGERS #122 whiskers
Ouch. What happened to this book? Used to be one of my favorites, but this current storyline is killing it. I am not moved at all about Mockingbird’s peril or Superia’s villainy and especially not by the 1950s Nick Fury flashback. I mean, so what? At this juncture, Bendis is not being very coherent and the two storylines seem wholly unconnected. Damn, I hate to drop this title, but the next arc better kick it back in gear.

Wednesday, May 11, 2011

COMICS AIN'T CHEAP! - 5/4/11

FEAR ITSELF #2
3 ½ whiskers
Marvel’s big event for 2011 has gotten off to a pretty good start and I’m enjoying it, but overall there isn’t so much here yet that’s risen above the norm of these sorts of things. Fraction’s a competent writer but he lacks the unique voice of a Bendis or a Morrison. Fortunately, the art here is very much to my liking; I realize now how long I’ve been a fan of Immonen. The first few of the Worthy are cool, but I’m dreading the coming transformation of my most favorite Marvel character, Ben Grimm…

ADVENTURE COMICS #5262 ½ whiskers
Sigh. I’ve given this book a chance, four issues of a chance, and I’m sad to say I’m probably dropping it. I wanted very badly to like it and its sister book, LEGION OF SUPER-HEROES, but, frankly, it’s fairly boring. I really liked the first issue with Levitz and Jimenez, but Phil’s gone apparently and the whole thing smacks of bait-and-switch. Borges’ art is tepid and Moy’s is no better…and the writing is just not cooking with gas.

THE MIS-ADVENTURES OF ADAM WEST – FCBD EDITION
3 ½ whiskers
This one surprised me. I wasn’t sure what to expect from this sneak-preview, but I’m a big Adam West fan so to pick it up was a must. Incredibly, there’s nothing really jokey here or even light-hearted – it’s quite solemn, in fact. An aging Adam putting up with a bunch of younger shitheads and they’re condescending modern attitudes…did not expect that. There are some statements here about growing older and the place of heroes in the world today and in all, this has made me luck even more forward to the ongoing series. Too bad the art kinda sucked. (Side-note: I could find absolutely no copyright indicia in this book – I think that means that I can own everything in it?)

Wednesday, May 4, 2011

COMICS AIN'T CHEAP! 4/27/11

BATMAN INCORPORATED #54 ½ whiskers
At the top of the mondo heap of books this week sits my fave Bat-title, Grant Morrison’s wacky and wonderful ode to all things Batman. I’m going to have to read this a few more times to really get everything that’s going on, but I love it nonetheless. The new hero, The Hood, is very cool and I totally dig that Morrison’s Batwoman fits neatly with Rucka’s version – I’d seriously like to see another team-up between those two. Also, huge props for Morrison’s inclusion of the black Batman from waayyy back: BATMAN #250 (1973), “The Batman Nobody Knows!”

JUSTICE SOCIETY OF AMERICA #504 whiskers
Okay, I liked this issue. JSA’s been on the fence for a while now, and I’ve actually considered dropping it more than once, but Guggenheim kicked it into gear for the big #50 and along with a coterie of top-notch artists delivered an issue worthy of the landmark. Although I really enjoyed his new take on the classic JSA Vs HUAC scene, I think his more-ambiguous ending – which lacks the famous “Our identities, our lives, are our own…” disappearing act – soured it a bit, so I took off some points. And, admittedly, I like the idea of Jay Garrick as the mayor of a city…but oh does that suck-ass Alan Scott costume have to go. This issue only proved how clunky it is.

BRIGHTEST DAY #244 whiskers
Isn’t a half-year 26 issues? Oh, well, regardless, here’s the big wrap-up and it delivered. There was a whiff of by-the-numbers-get-everything-in here, but overall it was a solid ending and I think overall the book was worthwhile. I think I’ve become an even bigger Ivan Reis fan because of this title, if that’s possible. So glad Deadman’s back to being, y’know, dead, and I might even consider trying Aquaman’s upcoming series.

FF #24 whiskers
Marvel enters the ring with the second issue of their experimental book, FF. I say “experimental” because, face it, this is dicey territory. Thankfully, I think Hickman’s doing a good job and he knows how to write a good Doom scene, something not every writer can claim. This is a good balance of humor and drama and I like the art, just wish it was a bit more compressed – too often his stuff seems too airy.

PLANET OF THE APES #13 ½ whiskers
I wanted, really wanted to like this book – and I did. Whew! Too often, these licensed titles just fall flat and fail to deliver, but I’m happy to say that writer Daryl Gregory held my interest throughout this first issue, despite the fact that I’m not too thrilled with the time period they chose to set the story in – much rather have seen something closer to the time of one of the films. But, it is in original movie continuity and it does feel that way, so that’s a plus. I can’t totally dig Carlos Magno’s art – hated it on COUNTDOWN TO FINAL CRISIS – but at least it appears as if he’s grown a bit since then. Just needs to work on his monkey faces and move them closer to the classic makeup of the films.

RUSE #23 ½ whiskers
Okay, true confession: I never did any Crossgen back in the day. But, that said, RUSE is totally something I thought I’d enjoy and, lo and behold, it is. Mark Waid’s dialogue is crisp and witty and I really enjoy the interaction between Archard and Bishop. I just wish they’d get a different artist on this book; Mirco Pierfederici’s just bringing me out of the fiction way too many times. I see we get a “special guest artist” next issue, which is weird considering this is just a miniseries…good thing we have wonderful Butch Guice covers.

AMAZING SPIDER-MAN #6593 whiskers
I’m still here and I still enjoy this book, but Mr. Dan Slott needs to do two things: simmer down with Spidey’s constant-constant-constant wiseacre comments and tighten up the continuity between this and FF. I’ve never truly felt as if the two books jibe, seeing as how they are now so closely related. I dig all the Lee-Kirby homage, but I’m left a little nonplussed by the whole pirate zombies thing…and Dan totally ruined Carlie Cooper for me this time out. Why sabotage something like that? I just don’t get it. Ah, well.

AVENGERS #12.12 ½ whiskers
Top of the heap last week, almost at the bottom this week: total letdown. Oh, Bendis; wha’ happen? Lackluster overall and this is an “insertion point” issue for new readers? And what’s with that art? Worst Hitch Art Ever. Disappointed.

GODZILLA #22 whiskers
The tallest star in this week’s pantheon resides at the list’s lowest point. I want, want, want to LOVE this book, but I just can’t. Really bummed out by the first issue, but I gave it another try and it once again tasted like stale soup. This thing is all over the map and doesn’t know what it wants to be – it introduces even more monsters when the star, Godzilla, is barely doing anything. Add to that a total lack of developing human characters and more stupid, inane scenes with President “Ogden” – what, you draw him as Obama but you can’t say his name??? – and you get this mishmash of political rhetoric. I didn’t feel a damn thing for the guy who gets fried at the end because instead of growing him throughout the two issues and making me CARE about his demise, Powell and Marsh run around hither an thither adding a bunch of pointless ingredients into the mix. Maybe, just maybe, Godzilla truly cannot be translated well into comics. Yeah, maybe that’s the truth.

Monday, April 25, 2011

COMICS AIN'T CHEAP! 4/20/11


AVENGERS #125 whiskers
Standing tall at the top of the very short stack this week is the wrap-up of the “Infinity Gems” storyline by Bendis and Romita Jr. Wow. The arc has had its ups and downs, but mostly ups and this issue was definitely an up – I’m pretty sure that both creators are doing some of the work of their careers currently in this title. I’ve really grown to appreciate what Bendis does in his scripting, something that really surprises me because I’ve never been that big of a fan of that kind of “flip-hip” style of dialogue. But, Bendis makes me almost believe these characters are real and that’s a pretty cool deal. With the ending of this issue, he hit me right between the freakin’ eyes. I mean, it’s like I painted a target directly between both my eyes and he just BLAMMM punched me right there in the middle. It made me work up emotions about what happens – and that ain’t hay.

GREEN LANTERN #654 whiskers
Again, here’s another fantastic last page, courtesy of the Master of Last Pages, Geoff Johns. I don’t know how he does it, but he’s managed to build event after event in the pages of this book for YEARS and I just sit and gobble it all up, happy and content. The scope of the GL universe is immense and though I used to get a bit miffed that the book seemed to be very little about Hal Jordan himself, now I just don’t give a damn – this stuff is classic space opera. The scene of the choosing of the rings among our GL heroes was wonderful…though I wonder at the somewhat-stereotypical choice of costume for John on the last page.

BATMAN #7093 whiskers
This issue was just okay. I feel a bit foolish because I bought this two-part “Judgment on Gotham” story by accident – see, last month I grabbed BATMAN thinking I was getting Tony Daniel and his continuing saga and got a guest-writer and artist and a story that was shoe-horned into the title. Looking back, it appears as if this thing was originally supposed to play out in the other Bat-titles, but I assume that Tony needed some time to catch up – no argument from me, do what you have to do, Tony – and David Hine and this story filled the gap. I should have looked more closely at the cover credits, and that gaffe is completely on me. But, that said, I thought that #708 was okay enough to buy the second part. March’s art is actually pretty nice and the story wasn’t half-bad. Now, let’s get back to Daniel and the fantastic work he’s been doing lately, which is five times or so past what Finch is failing to deliver in his own Bat-book.

Sunday, April 17, 2011

COMICS AIN'T CHEAP! 4-13-11

UNWRITTEN #24
5 whiskers
At the top of the stack this week stands another Mike Carey and Peter Gross masterpiece. This story comes as a break from the ongoing narrative, but it’s no slacker; it pushed almost every single one of my fiction pleasure buttons. An army of talking animals ascends a staircase that goes on forever and is waylaid by a foul-mouthed human in a rabbit’s body and soon he becomes a kind of charismatic dictator over them. Extra points for the inclusion of Piglet. If you haven’t jumped on this series, go back and get the trades, dammit!

AMAZING SPIDER-MAN #6584 whiskers
I’ve been enjoying Spidey’s inclusion in the Fantastic Four…err…”Future Foundation,” but Marvel needs to watch their continuity between books: there’s some odd gaffes between this book and FF on Peter’s initial interactions with the team after Johnny’s death, mostly concerning Ben’s attitude towards him. Anyway, I loved this issue’s nod to FF’s of the past and I’ve really grown to like Javier Pulido’s art. Spidey’s in good hands with Dan Slott, too.

NEW AVENGERS #113 ½ whiskers
I think the book’s suffered a bit with this new storyline and the absence of Immonen’s art, but overall Bendis is still rockin’ it. Not really sure where this is all going, and I don’t care overly much that the name of “Avengers” wasn’t unique to Thor, Iron Man, Hulk, Giant-Man and Wasp all those years ago, but the dialogue still sparkles and Deodato’s art is nice to look at. There have been better issues; I’m sure there’ll be more.

JOHN BYRNE’S NEXT MEN #53 whiskers
I have been lovin’ what Byrne’s been doing with this book and compliment him on its timeliness – take that, young whippersnappers – but this issue landed on the dull side. Not sure exactly why. Still, John’s art has never looked better and I think he’s really enjoying himself on the series, so all is good.

ADVENTURE COMICS #5253 whiskers
How cool is it to have not only a regular title from Paul Levitz and Phil Jimenez – that actually arrives mostly on time! – but have it sport such a cool, classic old name? I don’t know what it is about this book, but I dig the combo of writer and artist, despite its sometimes pedestrian plot. See, I don’t get the regular LEGION book, but I do like this one – maybe its Jimenez’ incredible worlds and vistas…though I could have done without the giant penis on page 4.

Wednesday, August 11, 2010

January 1973

Another of my favorite MTUs this time, a story I first read in one of those great, over-sized Marvel Treasury editions of the 1970s. I remember digging the art but realizing that Gil Kane’s work looked…different, little realizing he was being inked by Mike Esposito. Makes for an interesting combo, eh? And speaking of interesting combos, how about that Batman/Wonder Woman team-up? As I say there below, this one signals the end of the “mod” WW era – fascinating time; too bad the story was fairly lukewarm.

MARVEL TEAM-UP #6 4 ½ whiskers

DATE: January, 1973

TITLE: “…As Those Who Will Not See!”

STARS: Spider-Man & The Thing
VILLAINS: The Puppet Master & The Mad Thinker

WRITER: Gerry Conway
EDITOR: Roy Thomas

PENCILLER: Gil Kane
INKER: Mike Esposito

STORY: At the Baxter Building Ben Grimm, the Thing, discovers Spider-Man crouched over the insensate form of the Puppet Master and demands an explanation. Ben’s blind girlfriend Alicia Masters explains to the wall-crawler that the villain is her step-father while the Thing interrogates him about her blindness. With a small hope that Alicia’s condition may not be permanent the two heroes, the girl and the Puppet Master fly to his old lab in Pennsylvania. En route, the story of the Puppet Master’s guilt in the accident that stole his step-daughter’s sight comes out. At the lab, Spider-Man and the Thing are taken off-guard by security defenses while their prisoner slips away. Following him into the underground lair, the Puppet Master’s partner-in-crime is revealed: the Mad Thinker.

COMMENTS: Picking up moments after the end of the previous issue, with this story Conway attempts to impart some humanity into an otherwise base villain. The particulars behind Alicia’s blindness and the Puppet Master’s treachery are revealed here for the first time.

Spider-Man and the Thing will go onto many team-ups after this initial one, and though their relationship is characterized as a bit strained it’s not nearly as tenuous as that between Spider-Man and the Thing’s teammate the Human Torch. The web-slinger’s presence in the story is a bit odd, with only a brief comment by him about how he’d like to trust Ben Grimm and using the adventure as a way to gauge such possible trust.

The Mad Thinker’s been an opponent of the Fantastic Four almost as long as the Puppet Master, having first fought them in 1963’s FANTASTIC FOUR #15. His android servants change throughout the years but are usually gigantic and mute, such as the one in this story. The Thinker’s background has yet to be fully explored by writers and he remains a villain of unspecific power and motivation.

The team-up herein between the super-villains is atypical in that they share a laugh together but also typical in that the one betrays the other – the Puppet Master truly does love his step-daughter and when he perceives that she is threatened, he lashes out at his partner the Mad Thinker and brings their brief alliance to a ruinous close.

Conway’s story is strangely open-ended, offering a presumed suicide by the Puppet Master and no real explanation as to the supposed cure for Alicia.


THE BRAVE & THE BOLD #105 three whiskers

DATE: Jan-Feb, 1973

TITLE: “Play Now…Die Later!”

STARS: Batman and Wonder Woman
VILLAIN: El Moro

WRITER: Bob Haney
EDITOR: Murray Boltinoff

ARTIST: Jim Aparo

STORY: Mod Diana Prince, the de-powered Wonder Woman, plays duenna to a beautiful girl caught in the middle of a Latino war transplanted to Gotham. Batman believes he’s being targeted with an old con called the “Spanish Prisoner Game” but the San Sebastian nationals he’s keeping a close eye on might just be on the up-and-up, desperately seeking a ransom for their father, the guardian of a treasure that may tip the scales of the war.

COMMENTS: This issue coincided with the end of the “mod” Diana Prince era of Wonder Woman, which lasted five years total. Diana has a strange “guardian angel” in this story, an Amazon warrior who helps her with advice and even saves her life. This issue is also a good example of the type of sophisticated story Haney had achieved by this time, eschewing super-villains and world-busting threats and concentrating on street-level drama. Keep a look-out for a semi-truck with the name HANEY emblazoned on its sides.

Wednesday, August 4, 2010

November 1972

Two fantastic co-stars this month for our Web-slinging Wonder and Dark Knight: the Vision and Deadman. Gil Kane’s still hanging out in MTU and his artistic counterpart over at DC, Jim Aparo, returns to B&B after an unfortunate break. Now that I think of it, aren’t Kane and Aparo truly counterparts? Same universe of style and level of artistic merit, right? Also, check out my comments about some of the wonky stuff Haney was trying to insert into the Bat-mythos...

MARVEL TEAM-UP #5 - four whiskers

DATE: November, 1972

TITLE: “A Passion of the Mind!”

STARS: Spider-Man & The Vision
VILLAIN: The Puppet Master

WRITER: Gerry Conway
EDITOR: Roy Thomas

PENCILLER: Gil Kane
INKER: Mike Esposito

STORY: The android Vision is laid low by what he categorizes as “epileptic seizures,” a condition which literally throws him at the feet of night owl Spider-Man. Moved by the android’s plight and wishing to help, the web-slinger takes him to a local hospital for a covert EEG and computer probe. The results are startling: the Vision suffers from an extra set of brain waves. The two heroes track the unique frequency of the brain waves to the Baxter Building, headquarters of the Fantastic Four, where they discover the villainous Puppet Master and his new thrall, a hulking alien robot he calls the Monstroid. While Spider-Man battles the giant the Vision struggles against both the painful seizures and the evil manipulations of the Puppet Master.

COMMENTS: One of Marvel’s most unique characters, the Vision makes his debut in 1968’s AVENGERS #57 and soon becomes the comic book poster child for synthetic beings searching for their humanity. It’s of little surprise that he’s chosen for the first truly warm team-up for the series; he and Spider-Man’s interactions are friendly and sincere, despite this being their first meeting. Eschewing the by-now-clichéd “fight of misunderstanding,” Conway presents a desperate android who the web-slinger’s good nature embraces and which sets the stage for a true team-up of convenience.

Conway also ties plot elements to both the Visions then-occurring troubles in AVENGERS #105 and the famous Kree-Skrull War, penned by his MTU editor Roy Thomas. For the second issue in a row Peter Parker’s roommate Harry Osborn appears, again at their shared apartment – where Spider-Man quite oddly initially takes the weakened Vision, hoping Harry will continue to slumber through their tête-à-tête.

The Puppet Master was already a longtime Fantastic Four foe at the time of this story, first appearing in FANTASTIC FOUR #8, in 1962. The stepfather of the Thing’s girlfriend Alicia Masters he provides not only the villainy here but also the link to the subsequent issue of MTU, a team-up with the Thing.

Note the opening of the tale, in which our insomniac wall-crawler swings off his frustrations over the night-darkened city and which also will become something of a standard Spider-Man story-opener.


THE BRAVE & THE BOLD #104 - four whiskers

DATE: Nov-Dec, 1972

TITLE: “Second Chance for a Deadman?”

STARS: Batman and Deadman
VILLAINS: Lilly Lang and Richie Wandrus

WRITER: Bob Haney
EDITOR: Murray Boltinoff

ARTIST: Jim Aparo

STORY: Batman uncovers a fantastic “spa” that provides facelifts and identity changes for criminals, but its heavily-guarded island in Florida proves unbreachable. Enter Deadman as Batman’s invisible agent. The restless ghost takes up residence in spa owner Lilly Lang’s lover and while gathering evidence falls in love with her – hard. The game reaches a deadly conclusion when Deadman must choose between friend Batman and a real, physical life with Lilly.

COMMENTS: Aparo returns though B&B’s schedule is still off, a situation that would last until issue #107. Look for a reference to Deadman’s first B&B appearance in #79, a mention of Batman’s “bat-sense,” Commissioner Gordon referring to the Caped Crusader’s code against guns as “idiotic” (right after Batman brandishes one, albeit with blanks), and an interesting argument between Batman and Deadman wherein the spook tries to cut a deal that will allow Lilly to go free. In the end, he actually kills her, hoping to join with her ghost.

Zeroids #1 - Review

ZEROIDS #1four whiskers

If I know you as well as I think I do, you’ve recently bemoaned the lack of comics that revive old 1960s robot toys and combine them with sexy young co-eds, zombies and soldiers in Afghanistan – am I right?

Good, because Moonstone and Captain Action Enterprises have a new comic for you: ZEROIDS. But I warn you; its crazy-ass stuff.

One huge good thing right off the bat is that you don’t have to know anything about the Zeroids toys from the 1960s to read this. Which is good because barely anyone knows anything about the Zeroids toys from the 1960s. If you want to know, look ‘em up on Wikipedia – we’re talking about the comic book here. ZEROIDS #1 kicks right off with some backstory on the chunky-funky ‘roids and in a fairly interesting way, too. It’s all wrapped up with that old chestnut, the 1947 Roswell, New Mexico flying saucer crash, but the narrative manages to make it seem fresh and gets you up to speed. You’ll have to put up with a scientist named Zero – you can imagine what his school days were like – and a reference to the 1970s toy revival of the Zeroids – look it up – but overall it’s easy to follow.

Then the crazy-ass stuff happens. And happens. And happens.

Flash-forward to two separate yet somewhat concurrent stories of a houseful of cute girls in short-shorts and tank tops fending off a zombie plague and the misfortunes of two tough-as-nails soldiers in Afghanistan fending off a – yes – zombie plague. What the actual connection is between the two tales is held in abeyance for the nonce but as in the intro-backstory part, things move along nicely and then the alien ship arrives along with the robots.

Yep.

I dug it all – its presented with some really nice, clean art by Roberto Castro and Craig Henderson that erred just this side of cartoony yet helps the crazy-ass proceedings gain a little traction in your brain matter. The downside is while the dialogue by Aaron Shaps is often smooth and engaging it also delves wayyy too many times into smug “hip” slang and awkward self-referencing – as in “Dude, if this was a horror movie, we’d be…” etc, etc. It’s kind of cute the first time but it gets old quick. For example, one of the soldiers is black and at one point he makes it known that in horror films the black guys always gets offed, no matter how nice they are. That sort of thing. Anyway, like I said, it’s not deal-killer but Shaps seems to be trying a bit too hard to appeal to one segment of the intended audience, i.e., “young people,” and this aging fanboy was taken out of the fiction one too many times.

I’m pretty sure that Moonstone and the Captain Action guys have a potential nut-job sleeper-winner on their hands here, if they can maintain the nuttiness and almost-camp that’s evident in ZEROIDS #1. Not sure if the sexy co-ed thing is anything more than just a bit of male-fantasy fluff but I guess time will tell if this first issue is a promise – or a threat. Regardless, this issue made me want to know what happens next, which is always a good thing for an ongoing comic.

Oh, and one more thing: not enough Zeroids. Just sayin’. I want to see how those old clunky toy designs will work in such a “hip” new world – you know, kind of like all of us aging fanboys.

Saturday, July 31, 2010

September 1972

And the Morbius Saga in MTU finally comes to a close, with the help of the then-homeless X-Men. Over in B&B, the Metal Men check in with Batman – what would B&B be like without the Metal Men?

Marvel Team-Up #4 three and 1/2 whiskers

DATE: September, 1972

TITLE: “And Then – The X-Men!”

STARS: Spider-Man & The X-Men
VILLAIN: Morbius the Living Vampire

WRITER: Gerry Conway
EDITOR: Roy Thomas

PENCILLER: Gil Kane
INKER: Steve Mitchell

STORY: While a still-ill Peter Parker thrashes through nightmares in his sleep, Morbius the Living Vampire returns to State University to abduct Prof. Jorgenson. Unfortunately, Spider-Man’s found investigating the scene after the fact and is blamed for the kidnapping. In Westchester, Professor Charles Xavier sends his mutant students, the X-Men, to rescue his old colleague Prof. Jorgenson. The mutants track down Spider-Man and winning a battle with him take him back to Prof. X, who after searching the young hero’s mind realizes he’s not the kidnapper. Now with Morbius as their target the X-Men confront and beat the vampire, recover Prof. Jorgenson who in turn saves Spider-Man’s life from the toxins in his blood from a previous encounter with Morbius.

COMMENTS: The Human Torch team-ups come to an end this issue as the X-Men join Spider-Man for an adventure. The mutant heroes’ own stories hit a kind of hibernation as their title ceases to publish new adventures almost two years previously, and at this time in the middle of more than four years of reprints. During that time, the X-Men guest-star in various other Marvel series until their triumphant return in 1975’s GIANT-SIZE X-MEN #1.

Sadly, there is no real team-up here between Spider-Man and Cyclops, Marvel Girl, Iceman and the Angel. As is becoming par for the course with MTU, the two sides battle over a misunderstanding – Spider-Man losing due to his illness – and never get the chance to fight side-by-side. By story’s end there’s no real animosity between them over the earlier fight and Spider-Man makes a quick exit, claiming he’s “anti-social.”

For the first time in MTU one of Spider-Man’s supporting cast makes an appearance – namely Harry Osborn, Peter Parker’s friend and roommate. This is most likely due to the fact that scripter Gerry Conway was at the time the newly-minted writer of AMAZING SPIDER-MAN, also. Conway also makes heavy use of the events of ASM #102, wherein Spider-Man was cured of extra arms by a dose of serum made from Morbius’ blood – here the cause for the hero’s illness.

The “next issue” blurb trumpets “The Eye of the Basilisk!” though no such story appears in MTU #5. A villain called the Basilisk will appear in issue #16, more than a year later and written not by Conway but by fellow scribe Len Wein.


THE BRAVE & THE BOLD #103 two and 1/2 whiskers

DATE: Sept-Oct, 1972

TITLE: “A Traitor Lurks Inside Earth!”

STARS: Batman and The Metal Men
VILLAIN: John Doe

WRITER: Bob Haney
EDITOR: Murray Boltinoff

ARTISTS: Bob Brown and Frank McLaughlin

STORY: Having killed his creator, the USA’s ultimate robot-computer John Doe blackmails the entire country from its lair deep beneath the desert. Batman recruits the Metal Men to infiltrate John Doe’s location but the robots are captured, forcing the Masked Manhunter to find his own way in. The super-computer will not be easily beaten, though, for once its own personality is destroyed its takes on that of its late creator.

COMMENTS: This issue marks the first time since B&B’s inception in 1955 that it failed to meet its bi-monthly schedule, due to Aparo’s personal emergency. The Metal Men had been “retired” for almost three years previously, after their series was put on hiatus in late 1969, but a year after their team-up here their book was re-activated. There are echoes in the story of B&B #74 and its “robot convention” and also of “2001: A Space Odyssey” and its runaway computer Hal – though John Doe sings “Yankee Doodle Dandy”, not “Daisy”.

Tuesday, July 20, 2010

July 1972

The Spidey-Torch love-fest continues in MTU while over in B&B Batman has to deal with his own gaggle of hip kids…and Aparo needs a little help from his friends.

MARVEL TEAM-UP #3 three whiskers

DATE: July, 1972

TITLE: “The Power to Purge!”

STARS: Spider-Man & The Human Torch
VILLAIN: Morbius the Living Vampire

WRITER: Gerry Conway
EDITOR: Stan Lee

PENCILLER: Ross Andru
INKER: Giacoia

STORY: Brothers Jacob and Jefferson Bolt part ways after a heated argument but instead of peace Jefferson discovers Morbius floating unconscious in the river. For his troubles Morbius feeds on his rescuer, turning him into a vampire. Morbius fiancée Martine asks the Fantastic Four for help and when she mentions a Professor Hans Jorgenson at State University in Queens it jogs Johnny Storm’s memories. Recalling that Spider-Man attends the same school, the Human Torch seeks out both the Professor and the web-slinger. Spider-Man, suffering from apparent extreme flu-like symptoms stumbles upon Morbius attacking a student on campus and attempts to stem the vampire’s actions. Soon, the Human Torch, Jacob and Jefferson Bolt, and a mob of angry and mislead students enter the fray – and Morbius escapes.

COMMENTS: In this, MTU’s first continued story, Spider-Man and the Human Torch team up for the third consecutive issue. Johnny is again portrayed as being willing to seek out Spidey, albeit grudgingly and this time for information on a possible foe. Their relationship becomes a bit more complex herein; they face off like prizefighters when first spotting one another yet fly into battle together, despite their almost complete lack of ability to work in tandem. In one striking sequence, the ill Spider-Man is pulled off of Morbius by Johnny before the young hero beats the vampire to a pulp. At the coda, Spidey compliments the Torch for a heart-felt comment on the plight of the story’s two brothers.

There is an odd statement by Johnny in the story of how Spider-Man told him about Morbius when the two heroes last met. As their previous recorded meeting was two months earlier in MTU #2, which holds no mention of the vampire and was also written by Gerry Conway, it’s a strange comment and one obviously meant to serve the plot.

Morbius and Martine make their debuts in 1971’s AMAZING SPIDER-MAN #101 and 102, respectively. A scientific vampire, as opposed to a supernatural one, Michael Morbius gains vampiric abilities and disabilities from a blood experiment rather than a curse. One of Marvel’s strangest characters, he is neither completely good nor evil but almost always all-together self-centered. His appearance here in the river corresponds with his seeming disappearance at the end of ASM #102.

Look also for a cameo of Archie Bunker, of TV’s “All in the Family.”


THE BRAVE & THE BOLD #102 three whiskers

DATE: June-July, 1972

TITLE: “The Commune of Defiance”

STARS: Batman and The Teen Titans
VILLAIN: Sonny Trask and Angel Lee

WRITER: Bob Haney
EDITOR: Murray Boltinoff

ARTISTS: Jim Aparo, Neal Adams and Dick Giordano

STORY: The Barclayville neighborhood of Gotham’s a slum and its protectors, the Young Aquarians, are sick of the city turning its back on the area. After some civil disobedience, with help from Batman and the Titans, Gotham’s Mayor gives Barclayville 30 days to clean up its streets or its demolition time for the historic district. All goes well until the neighborhood’s crime lord gets out of prison and decides to teach the Aquarians a lesson on who’s the boss…

COMMENTS: A family emergency interrupted Aparo halfway through #102’s art chores, but B&B alum Adams and inker Giordano stepped in to finish the job with nary a bump. The story is another early 1970s lecture on “urban renewal” and “flower power”, complete with hip vigilantes the Young Aquarians: Jamie, Ben Ahmed, Needles, Mother Earth, and “Lawyer.” The Titans line-up this time around includes Robin, Kid Flash, Speedy, Wonder Girl, and the plain clothed Mal Duncan. Dig Needles aping Marvel’s Stan Lee with exclamations of “True Believer!”

Wednesday, July 14, 2010

May 1972

Seems as if Marvel may have wanted MTU to be nothing more than a Spidey-Torch joint...and Metamorpho, every B&B fan's friend crawls out of his retirement and kick-starts a long-standing convention for the book.

MARVEL TEAM-UP #2 three whiskers

DATE: May, 1972

TITLE: “And Spidey Makes Four!”

STARS: Spider-Man & The Human Torch
VILLAINS: The Frightful Four, Annihilus

WRITER: Gerry Conway
EDITOR: Stan Lee

PENCILLER: Ross Andru
INKER: Jim Mooney

STORY: A depressed Johnny Storm seeks out Spider-Man for some friendly talk but is rebuffed by the wall-crawler. Later, Spider-Man shows up at the Fantastic Four’s Baxter Building headquarters and proceeds to pummel the Torch insensate. Johnny then learns that his fellow hero has been hypnotized by the Frightful Four, whose leader the Wizard plans to utilize the FF’s equipment to capture and store vast amounts of cosmic energy. Unfortunately, the process opens a doorway to the Negative Zone and its most infamous denizen, the evil and powerful Annihilus. Mentally freed, Spider-Man stands with the Torch between the menace of the Frightful Four and a terrifying incursion from beyond.

COMMENTS: More a Human Torch story than a Spider-Man tale, the webslinger is used mostly as the villains’ tool for most of the narrative until he wakes up for the last four pages. Despite their long-standing rocky relationship, Johnny actually proposes friendship to his fellow teen-ager, an olive branch that an uncharacteristically-callous Spider-Man shrugs off as “playing counselor to some neurotic’s fantasies!”

The loose references in this issue to the previous issue, such as Johnny’s mention of working with Spider-Man “a few weeks ago” and Sandman’s bit of payback on Spidey, presage the multipart MTU stories to come.

Johnny Storm is pining herein for the Inhuman girl called Crystal, whom he first meets and falls in love with in 1965’s FANTASTIC FOUR #45. After a long romance Crystal leaves Johnny for the mutant Quicksilver, with whom she eventually marries and has a child.

The Frightful Four first run afoul of the Fantastic Four in FF #36, in 1965. At first their membership consists of the Wizard, Sandman, Trapster, and the Inhuman Medusa. As noted in MTU #2, Medusa has left the group to join the side of the angels; the Wizard’s search for her replacement will become something of a running joke through the years.

Annihilus, one of the FF’s most powerful and dangerous foes, makes his debut in 1968’s FANTASTIC FOUR ANNUAL #6. Wielder of the so-called Cosmic Control Rod, the would-be conqueror constantly seeks to extend his reign of tyranny outside the borders of his native Negative Zone. Before MTU #2, his most recent defeat is shown in the previous year’s FF#109-110.


THE BRAVE & THE BOLD #101 three and a half whiskers

DATE: Apr-May, 1972

TITLE: “Cold Blood, Hot Gun!”

STARS: Batman and Metamorpho
VILLAIN: Bounty Hunter

WRITER: Bob Haney
EDITOR: Murray Boltinoff

ARTIST: Jim Aparo

STORY: A strange “murder list” left at a homicide includes both Bruce Wayne and Metamorpho’s girlfriend Sapphire Stagg. Batman steels himself for the onslaught of Bounty Hunter, a notorious one-armed assassin and the owner of the list, offering protection to everyone on the list. Meanwhile, Bruce and a restless Sapphire attend the auction of a grand old estate, not realizing that its owners are intricately linked to the hired killer – and Element Man is hot on Sapphire’s pretty heels.

COMMENTS: Before this issue Metamorpho had been in publishing limbo since the demise of his series, three years previous. During that time, Haney and DC solicited readers’ opinions on whether to bring Rex Mason back, the result of which is this tale. Bounty Hunter is one of Haney’s more-inspired villains, more of a gun-for-hire than a hunter of lawful bounties. Gordon is practically beside himself with worry over Bounty Hunter’s arrival in Gotham yet Haney allows the killer a rare getaway at stories end and a thoughtful Batman ponders their next encounter…

Where the ACTION Is

CAPTAIN ACTION #1

3 1/2 whiskers

The new CAPTAIN ACTION #1 “Season 2” picks up the, well, action from the previous series and gets right down to business. This is a solid adventure-intrigue comic with a lot going for it and though it isn’t perfect it tries hard and succeeds more than it fails.

The original Fabian Nicieza premise of super-spies and super-heroes in a world invaded by aliens from the previous series is further explored here and it’s an interesting one. It’s more super-spies than super-heroes but there are plenty of fisticuffs for, well, action fans. Steven Grant’s writing is competent and steady, with relatively-smooth dialogue and I had no real complaints with the pacing. Manuel Martin’s art is very nice, with – dare I say it – a very-occasional Wally Wood vibe, which is appropriate. Again, it’s a book that has it together in many ways and Moonstone should be proud of the package.

The story jumps right in from the previous series and puts our somewhat-newbie Captain Action right in the middle of trouble. Posing as the President of The United States he tires of his masquerade and when he tries to bail rushes headlong into a confrontation with Russian super-agents. One of the things I like best here is the relationship between Our Hero and his father, the former Captain Action of the 1960s. This isn’t the clichéd “I hate my dad and everything he stood for” rebellious relationship; the two men aren’t exactly the best of buds but they manage to work together and Captain Action Senior has much still to offer in his current role.

I also appreciate that the Captain Action owners haven’t relied on pure nostalgia here to sell the book. It must have been a challenge, to find a new path for the character, without miring him in the swamp of the 1960s yet not changing him so much his original fans couldn’t recognize him. The balance in CAPTAIN ACTION #1 is a good one, with equal parts past, present and future. Something for everyone.

Here’s where the book stumbles: not enough Captain Action. Let me clarify – for most of the, well, action herein Our Hero is not himself. See, in order to retain the old “man of a thousand faces” concept from the original 1960s toys, they’ve hooked him up with this stuff that allows him to change his appearance – and super-powers – at will. Problem is that you get Captain Action as everyone else but himself most times. The redesign of the original costume is a very good one and I wish I’d seen it more in what is an inaugural issue of sorts. I sympathize with what the creators have to deal with to make the Captain more than just the normal guy in the blue-black suit, but maybe they erred on the side of, well, action than image this time.

Also, there’s very little back-story relayed here and for someone picking up this book for the first time there may be a bit of confusion. I knew the back-story and I was still struggling at times to dope out the proceedings. And while I’m at it, the moratorium on Obama appearances should begin any moment now. Seriously, guys, it had its day quite a long time ago. Now, it’s just marketing, and not very good marketing. More like pandering.

We also get a retro Action Boy back-up tale which is a lot of fun and connects to the main story. Good to see this character wasn’t forgotten and is being brought into the fold to join the good Captain. This was a nice addition to the book and I for one am intrigued with where they're going with it.

Overall, Joe Ahearn and Ed Catto, the current owners of Captain Action, have been quality caretakers for the property, more so than any others who’ve tried to resurrect the character since his original days as an Ideal action figure. They’ve started with a good foundation, an interesting world in which Captain Action lives, and seem to have a plan in place to grow it. Again, they’re not just relying on nostalgia though they do tip their hats to it and recognize it for its worth. This is a crucial time, I think, as they could easily sink this property than save it. If this new CAPTAIN ACTION #1 is any indication, I think they’re going to save it.

Give it a try. There are far, far worse ways to spend your disposable dough at the comic shop these days.

Wednesday, July 7, 2010

March 1972

As MTU dawned, B&B was celebrating its 100th issue...both strong entries and both displaying team-ups that are not always copacetic.

MARVEL TEAM-UP #1 3 1/2 whiskers

DATE: March, 1972

TITLE: “Have Yourself a Sandman Little Christmas!”

STARS: Spider-Man & The Human Torch VILLAIN: The Sandman

WRITER: Roy Thomas EDITOR: Stan Lee

PENCILLER: Ross Andru INKER: Mike Esposito

STORY: After a disastrous run-in with the Sandman, Spider-Man hopes to foist the problem off on the Fantastic Four - but gets the solo Human Torch instead. The squabbling heroes decide to confront the villain together, despite it being Christmas Eve, and a few short digressions later they track Sandman to New Jersey. Because of their inability to work together, the two heroes are defeated and dropped into a watery death-trap. After escaping, Spidey and the Torch catch up to the baddie and discover his Jersey secret: an ailing mother he visits every Christmas Eve.

COMMENTS: The Human Torch is a logical choice to inaugurate a series of Spider-Man team-ups. Johnny Storm first meets the wall-crawler alongside his Fantastic Four teammates in 1963’s AMAZING SPIDER-MAN #1, and beginning in STRANGE TALES ANNUAL #2 that same year the two heroes begin a long tradition of rough-and-tumble meetings.

MTU #1 portrays the Spider-Man/Torch relationship as before, a begrudging camaraderie with plenty of insults and put-downs in good measure. While the two heroes manage not to kill each other and even find some common teen-age ground, their ability to work in tandem leaves much to be desired.

Spider-Man makes an odd comment in this story that Sandman isn’t “his” enemy, though the grainy goon made his debut in AMAZING SPIDER-MAN #4. In fact, Spidey claims he only “tackled him once” yet Sandman is a charter member of the Sinister Six, a team-up of Spider-Man villains, beginning in 1964’s AMAZING SPIDER-MAN ANNUAL #1. The Torch first opposes Sandman in 1963, in STRANGE TALES #115, and then alongside the full FF in FANTASTIC FOUR #36, in 1965.

In MTU #64, in 1977, it will be revealed that the woman Spider-Man and the Torch save from muggers here in MTU #1 is Misty Knight, a tough-talking private-eye with a bionic arm and the paramour of the super hero martial artist Iron Fist.

Though it’s Christmas Eve in this story, there’s no indication of the holiday – nor the wintry season – in AMAZING SPIDER-MAN #106, published the same month. Both stories are reputedly edited by Stan Lee.


THE BRAVE & THE BOLD #100 4 whiskers

DATE: Feb-Mar, 1972

TITLE: “The Warrior in a Wheel-Chair”

STARS: Batman and 4 Famous Co-Stars VILLAIN: Belknap

WRITER: Bob Haney EDITOR: Murray Boltinoff

ARTIST: Jim Aparo

STORY: With a bullet lodged near his heart and awaiting a life-or-death operation, Batman calls in Green Lantern, Green Arrow, Black Canary, and Robin to intercept a shipment of heroin scheduled to be smuggled into Gotham. A drug kingpin senses interference and tests his network – and each of the heroes – determining that when the Caped Crusader goes under the knife, he must never recover.

COMMENTS: This “Spectacular 100th Issue” pulls out all the stops by offering four Bat-partners for the price of one. There’s a rare reference herein to another DC title, this time Green Lantern #86, the infamous “Speedy on smack” issue. In another scene, Green Arrow actually kills a drug smuggler with an arrow, seemingly without remorse and at odds with the character’s belief system. Batman running the show from a wheel-chair has a certain “Rear Window” ring to it and his ongoing narrative about a nearby spider, comparing it to his own ploy, verges on the poetic.

Wednesday, August 26, 2009

Thursday Follows Wednesday #8

Wednesday Comics #8 – Overall rating: 4 whiskers.

I sit ready to read WEDNESDAY COMICS #8 and I must admit to some trepidation. Why? Last week’s edition scored the highest whisker rating to date – how can this week hope to compete with that? Alas, nothing ventured nothing gained – taking a page from DC themselves with this wonderful little experiment – so into the breach, dear friends, and all that other stuff.

The DC heroes await! Here comes Batman!

BATMAN4 ½ whiskers. Batman and Commissioner Gordon make note of a “walk” while criminals confer. This week’s strip is deceptively simple yet there’s a lot going on here. A new wrinkle in the story above all but also another fold and crease in the relationship between Batman and Gordon, as see back in #1. Not your happy-go-lucky “duly-deputized officer of the law” and his boss here. Tension you could have sliced up in a butcher shop. I like it. I’m not so sure of the pat scene of our supposed killer meeting with his own boss, the beautiful widow. Too simple. Got to be more to it. Right?

KAMANDI5 whiskers. Kamandi and his friends grieve deeply for the lost souls of war but gain a new pride of allies. Gibbons and Sook continue their march towards the perfect comic strip and this week does nothing to slow them down. The punch to the gut of the tiger-ape battle having taken place at Historic Gettysburg is an inspired move on the creators’ parts and the art somberly carries the mood. I also appreciated the oddness and wonder in a canine convincing a tribe of cats to fight alongside them. But can we trust the lions? Regardless, I see something like THE HOBBIT’s “Battle of Five Armies” on the horizon…

SUPERMAN4 whiskers. Superman gets wise but continues to get hurt for his troubles. Like “Batman” this strip’s deceptively simple this time around – but with a little less going on. Stand back and take a look at this page. It’s gorgeous. Bermejo’s probably doing the work of his career here. Can’t always say the same for Azzarello. I appreciate the situation he’s in with this format and its demands but he’s got only four more installments left to bring this to a close. I liked the force of Superman’s anger in the first panel and that he’s thinking again, like the hero he is, but too often the lure of producing beautiful art has curtailed plot development. There are glimmers of hope here, and I still look forward to the answer to the question of Kal’s super-funk.

DEADMAN4 ½ whiskers. Deadman learns more about his prison and takes the fight to his jailer. Now here’s a situation where the art – normally wow-wowing us – takes a back seat to the writing. But that’s okay, for the most part. I’m glad to know about that stone we’ve seen in the trees the last few weeks and the entire situation grows a little bit more intriguing with every chapter. “The kiss” comes off as both a cliché but also as a poignant reminder of Boston’s own personal situation – he’d dead. His costume is now himself. He can try to free these girls but he cannot love any of them, cannot end the story “happily ever after” in the company of any one of them. Its good stuff and I think a kind of a sleeper strip, one that might be flying under some readers’ radar.

GREEN LANTERN4 ½ whiskers. Green Lantern shows his true face to the monster he battles. I’ve really been getting my wish for action these last few weeks in this strip and this week’s no slacker. I’ve always liked the idea of a hero who has to appeal to someone’s inner self to be able to stop the destruction, etc. My only real gripe here is that Quinones’ sparse, comedic “hruh?” panel fell flat when I think a bit more dramatic impact was needed. Though there’s something inherently cartoony in his art I think the design choices in that single image stick out like a sore thumb. One other thought, and not a grouse: I wonder if GL’s vulnerability to yellow would’ve been too much to put across in this strip? We rarely see much that can get through the ring’s shields, thus my train of thought carries me to the traditional lantern weakness…

METAMORPHO4 ½ whiskers. Rex and Urania run down the table of elements in pursuit of an ancient enemy. Ha! Say what you will but you have to hand it to Gaiman and Allred for going out of their way to give you something different in this strip. I’ve complained a bit before about clever games and bits that don’t do much to advance the story but this week they try mighty hard to combine it all into one helluva quirky-jerky-hurdy-gurdy fun ride of elemental proportions. After much thought, after much staring at all that’s there, I’ve decided I like it. And hey, I don’t know the Peroidic Table from a pencil and tablet so Gaiman scores right there. He also loses half a whisker for the very unfunny Java coda. Blehhh. Beautiful portrait of Urania, though.

TEEN TITANS2 ½ whiskers. The team goes back to their original nest and headlong into their history. Hmm. Let’s take this slow. Okay, I griped about not getting any background on this team and its characters, so now Berganza throws a boatload of TT history at us – but essentially in the space of a single panel. It could be interesting but its way too much in too quick of an instant to be worthwhile. Here we are in #8 and I still ma not sure of what the story is – is it a revenge story? Was that what we were told? And has Kid Devil been in the strip all along? Again, too much, too quick and too confusing.

STRANGE ADVENTURES4 whiskers. Alanna takes her plea to Lord Korgo, seeking an ally. Back to Alanna on Rann, Pope continues to flesh out his own version of the famous planet, this time by introducing us to Lord Korgo of the blue monkey people. Pope does something a bit funky here by using omniscient narrator captions to hide actual dialogue boxes in an effort to put across the idea of words lost to history. I’m intrigued by the device but I’m not completely sure it works. Would we have liked to have read Alanna’s speech instead? Regardless, it’s a good installment, interestingly presented despite the absence of our star. Oh, but Paul? Get rid of that same old panel layout you’ve been using the last few times. Give us something new, please.

SUPERGIRL3 ½ whiskers. Supergirl takes her pets to the doctor and meets a tasty owl. Hurrah, Dr. Mid-Nite! Poor Charlie, though! Palmiotti and Connor continue with their mini-tour of the DCU and bring Supergirl to the JSA’s resident physician to seek help for her furry friends. Connor loads the strip with a multitude of gags, funny ones too, but overall I think she and her partner hand this week’s strip over to the gags a bit too much. I really get the feeling that whatever’s going on will be addressed in the final week as a minor note and the gags will rule all. But maybe that’s intention. Ah, what the heck; it’s a fun strip and WEDNESDAY COMICS really needs something like this.

METAL MEN4 ½ whiskers. The Metal Men finally get out of the bank – and straight into Chemo’s grasp. What can I say that I haven’t already said? DiDio and Garcia-Lopez offer everything a super hero strip should and do it gracefully. I’m glad to see their venue opened up a bit into the streets and I’m hoping we get a kind of Godzilla-giant monsters-vibe in the last four weeks of the story. And that o’ ante’s really been upped, huh? Kudos to Iron for his single-minded ode to friendship and heroism – this is the Metal Men that I love. The real, honest-to-goodness Metal Men.

WONDER WOMAN3 whiskers. Diana meets a wolf and gains a certain lasso. Caldwell rolls out a fairly drastic change to his usual cramped and profuse panels in the form of a gigantic panel right in the middle of the strip. That about bowled me over when I turned the page. Way to grab my attention. Diana finds the Golden Lasso, which is cool, but is confused by all that she’s bombarded with through other characters. I know how she feels. There’s a lot do here with Norse mythology but its not really clear how it impacts the story – still, Caldwell seems to be tightening things up and there’s a feeling of movement in the plot. One other thing: didn’t Diana have the eagle on her chest in one or more installments? Or was that a dream?

SGT. ROCK AND EASY CO.4 ½ whiskers. Rock confronts his tormentor but the tables turn terrifically. I dig it. This might be the best blending of both the art and writing to come along yet. Our hapless Rock’s out of the frying pan but steps straight into the fire – and a strange dilemma. The set-up is now that his rescuer, a man he does not know, is being held with a knife to his throat by a Nazi officer. Rock could just kill them all and flee, but he’s too much of a shining knight to leave the guy to the German’s tender mercies. It’s a good development and one that Kubert Senior draws to perfection. Look at the looks on that officer’s face in panels 6 and 9 – classic and expressionistic. Good stuff. Story's moving.

THE FLASH5 whiskers. Barry gets a super-speed lesson from his other selves and the mother of all nosebleeds. Things are moving – dare I say it? – quickly and Kerschl and Fletcher waste no time rolling out the plot points. I got a real kick out of the way the Flash seems a bit less smart than the other Flashes, though of course they’re all himself! It’s like a time travel story that’s fun! I also notice, after I finished reading it, that the strip is now simply named “The Flash” and all stories have become one. The juxtaposition with the nosebleeds and the collapsing Flashes was handled very well and dramatically – this one’s an edge-of-the seater, kids!

THE DEMON AND CATWOMAN4 ½ whiskers. Selina’s about to lose herself. Listen, this strip – and boy does that word take on deeper meaning here – is about as hot and heavy as they probably allow for this project. Simonson’s loading Morgaine up with sexy innuendo and Stelfreeze is doing his best to draw the sexiest near-Kirby women he can – it all gets pretty steamy! Basically, Morgaine wants Selina’s body to inhabit for, well, some adult pursuits; I guess she’s pretty frustrated after thousands of years. Overall, the strip’s – there’s that word again – atmosphere is one of decadence and decay and hints of pleasures of the flesh beyond even mortal understanding. My only concern here is that Selina’s hasn’t really been herself since the first few weeks and we’re not really seeing what Catwoman’s all about. I’m sure that will change, though.

HAWKMAN2 ½ whiskers. Hawkman calls for help. I think this story’s gone off the rails – or pinfeathers, if you like. Is it a Star Trek tale or a Hawkman adventure? Baker’s stacking the deck with aliens and Justice Leaguers but the whole house of cards looks to topple soon from the weight. I get no real sense of Hawkman here. The thought of the Winged Wonder stuck on Dinosaur Island is a good one. No, a great one. But that’s not what we’re getting. We’re getting Hawkgirl and Batman and alien armadas and Hawkman without his wings and a whole bunch of extraneous stuff. Where’s the incredible feeling from the first few weeks? Where’s the sense of wonder and barbaric strength in the character of Carter Hall? What I see here is just about everything but.

And that’s another edition of “Thursday Follows Wednesday” in the can and I am outta here…what? Who? Oh, him. Yeah, yeah…

Mr. Wednesday Wanty – wants more talk about WEDNESDAY COMICS. He’s afraid that DC has, in a way, shot itself in the foot by making this out of continuity and therefore drawing the lowest amount of interest and conversation to the project. Kind of sad, because it’s worthy of more reviews and discussion. He wants to know what MORE people think of this incredible production.

Thursday, August 20, 2009

Thursday Follows Wednesday #7

Wednesday Comics #7 – Overall rating: 4 ½ whiskers.

Wow, #7 already. This’ll be done before we know it – but in a good way.

Going to try something a bit different here in the second half. Going to read it while holding it, like a newspaper, instead of laid out flat. Will that make a difference? Will “Teen Titans” suddenly become my favorite WEDNESDAY COMICS strip? Let’s find out together, shall we?

Oh, and btw: I find I’m referencing past issues more now than I have before. Oh sure, that’s most likely that my memory’s shot to hell but I like to think its because I’m enjoying the reads so much that I want to get the whole picture…or it could just be that my memory’s shot to hell.

Anyway – turbines to power, batteries to speed, the Caped Crusader’s up first!

BATMAN5 whiskers. Batman interrogates a suspect while his real prey becomes Number One with a bullet. This week’s strip has everything: Plot development, characterization, intrigue, mood, and of course…eye injury. Where’s Wertham when we need him??? Regardless, look for Batman at his best – threatening a goon for information – and fantastic coloring job that segues from a cool night high over Gotham to the hot streets below. Just follow the falling cig – and make those damn dogs stop staring at me!

KAMANDI5 whiskers. Kamandi, Dr. Canus and the human girl come upon a scene of great horror. Loved that opening panel of post-apocalyptical grandeur, which then moves us to a more intimate scene of our heroes attempting to communicate with the girl. Each character present is full of personality, which is a tribute to Gibbons’ writing and Sook’s art. After lingering on a beautiful portrait of the girl we’re then brought to a true view of devastation and Sook once again pulls out a few nice touches, such as the wailing tiger, kneeling over their dead comrade. Moving stuff, wonderful strip, as always. I’m sad to leave it and move on…

SUPERMAN5 whiskers. The Man of Steel’s beaten within an inch of his life but he can only think of his loved ones. Listen, you’re going to think I’m crazy by giving this week’s “Superman” a perfect clipping but hear me out: The story’s moving ahead and there’s a definite sense of danger and trauma in action. The art’s lovely – you can FEEL those punches in your bones – and the characterization is pure Superman. Despite the heavy beating he’s only concerned for Ma and Pa. The mystery of the aliens expands, too. Why are they more powerful? And can they read his mind? I loved it. This is what the strip should’ve been all along.

DEADMAN5 whiskers. Deadman listens to the chilling story of the lost souls he’s discovered. Okay, this is getting weird. FOUR perfect ratings in a row? I must be insane – or really digging my WEDNESDAY COMICS. So, we learn the set-up behind Boston’s latest troubles and it’s perfectly bone-chilling. I’m reminded here a bit of “Poltergeist” when we’re told that there’s an unseen demon on “the other side” that holds souls in a grip of terror and from their final journey – always a terrifying thought. I’m glad for the wonderful layout of the page as it perfectly conveys everything it needs to in what amounts to a single, large image. I also dig Deadman’s cool, or what appears to be cool…now let’s see him kick some demon booty!

GREEN LANTERN5 whiskers. Green Lantern encounters his friend-turned-monster but learns he may get more than he’s bargained for. Okay, I’m insane, I guess, but dammit, this is good stuff. From Busiek’s terse but oh-so succinct opening caption he throws us into some honest-to-Oa GL ring-slingin’ action. It was everything I wanted. Hal’s creepy as he oozes through the wall – ala Alan Scott! – and blazes into the studio. Great characterization – he’s a man of action but wants innocents to be safe – and great art – Quinones’ take on GL’s power shields is simple and effective – and the cliffhanger wrapped in a mystery wrapped in an enigma wrapped in some sudoku is exciting. Kudos all around. This really deserves those clippings, folks.

METAMORPHO5 whiskers. The expedition gets down and dirty and runs into an old adversary. This is getting weird. Really, really, REALLY weird. Six strips, all with perfect clippings. BUT THEY WARRANT IT! My gosh, I laughed out loud at this week’s “Metamorpho”! The humor – “They had antimatter beams in Atlantis? Who knew?” “Java. He knew. That is me.” I mean, who knew that Gaiman had such a knack for clever quips? Pile that on top of a rapidly moving plot and the full intro to a dastardly evil Element Man and in the words of one of my readers, “Gaiman’s channeling his inner Haney.” And we reap the benefits. This is definitely now one of my most favorite strips. Bravo! Now, anybody able to translate Latin?

TEEN TITANS3 whiskers. The Titans dope out the situation and fly off to save a friend. You knew it had to end at some point, didn’t you? Yeah, and what better place to end the five whiskers streak than with “Teen Titans”? Okay, it DID rate its highest ever score yet and here’s why: It explained itself. The reader gets a better idea of who these characters are and what they’re up against and a sense of being a team is definitely imparted. I liked Robin’s inner dialogue and it was cool to see Superman and Batman. What I didn’t grok is the strange nod to current continuity concerning Dr. Light – seems out of place in this “kiddie” strip – and the somewhat annoying on-again-off-again use of contractions. Either Robin uses them or he doesn’t. Sounds weird when he doesn’t; too formal, too stiff. Awkward. Starfire can get away with it, though – but she should really stop ending sentences with a preposition. Regardless, a step up from previous weeks but it still harshed my perfect rating mellow.

STRANGE ADVENTURES4 ½ whiskers. Adam dreams of Fate and some of his prayers are answered. Okay, this strip just took a left turn into looney land – but WHAT a turn. Dr. Fate, fellow JSA fans. Dr. freakin’ Fate! Who would have seen Dr. Fate visiting? That’s truly inspired, especially the great observation that they’re both archaeologists, but as cool and wonderful as the dream sequence is it’s screwed by that garish red coloring job, in my opinion. Pope’s still firing on all cylinders in what’s happening but in an urge to impart and other-worldly feeling in the art he obscures his JSA visitor and lessens his impact. Again, it’s a wonderfully wonky wrinkle in the story and I dig it the most but man is this strip hard to look at. Oh, well. Adam’s got what he needs to ride the Zeta beam and that’s all that matters. Stranger days ahead!

SUPERGIRL3 ½ whiskers. Aquaman reads Supergirl the riot act. You know, this strip’s come a long way since its beginning seven weeks ago. Look at how dense it this week with panels and exposition. That’s a good thing, I think, if it actually advances the story. This installment – ehhh, not so much. It’s cute, in a way, and it’s lovingly drawn and the dialogue’s crisp but I think it’s inherently flawed. This is pretty unfair treatment of Aquaman, everybody’s doormat, and what I hoped last week was just a funny intro to him turns into an almost relentless jerk portrayal. Then, Supergirl’s status as a, well, blonde, is played up, also at the character’s expense. I’m intrigued by what’s wrong with Streaky and Krypto but the humor can fall flat when the characters are subject to put-downs. It’s a shame, ‘cause it’s drawn to humorous perfection and Palmiotti and Conner’s hearts are in the right place – but a mean-spirited core is starting to show. Prove me wrong, guys. Please.

METAL MEN5 whiskers. The Metal Men meet Chemo and find out the hard way just how corrosive he is. Here’s what I like about this week’s strip: it takes the conventions of comics – heroics, villainy, bravado in the face of danger, action and pathos – and rolls it all out with obvious love for the material. One can tell DiDio and Garcia-Lopez LOVE these characters. There’s no ground-breaking story here, no medium-busting message, just simple, straightforward comic book adventure. I find it interesting to compare this strip with Berganza’s “Teen Titans,” both by editors yet seemingly irreconcilable with each other in their construction and deployment. We know who the Metal Men are, we know their situation and we now know who the villains are and what they’re capable of. It’s not a lot to ask for, but “Metal Men” provides it in a deceptively-simple fashion. More, more.

WONDER WOMAN3 whiskers. Diana flies in the face of her adversary, the Cheetah, and makes a play for the Sword. Oops, something just happened here that caught me off guard: Caldwell intrigued me. Suddenly, and this could be just me, things got a mite interesting. I felt as if there was a clear definition of the enemy this week and of the battle. I felt as if Etta shown through as a viable character, and a funny one to boot. In fact, the humor this week was nice, and I actually smiled in a few places. Overall, its still a jumble of graphics that doesn’t lend itself to clarity of storytelling and how Diana got herself into this situation is unclear, but I’ll give Caldwell props for the coloring this week – and this line: “Oblivion is the fate of all those who stand on the wrong side of history…” That’s a lovely line. Made me stop and ponder it. Okay, let’s see where we go from here, then. Baby steps.

SGT. ROCK AND EASY CO.4 ½ whiskers. Rock’s free and Easy Co. plays a game of “Hot Potato.” This may be, for me, the most interesting installment of the strip – as late as it’s appearing. Rock is actually Rock now and not a punching bag. The ease with which he slips into command mode is comforting to see. One wants to trust Gustav but when one considers the situation, said trust is difficult to scrape together. The knife goes into Rock’s hand but it could just as easily slide between his ribs. And the potato bit with Easy Co. was great. In five easy panels the horrors of war are clearly illustrated – everything may possibly be an attack. In the rain a potato becomes a grenade and your life flashes before your eyes. This strip’s taking some heat for moving so slowly – and I’ve laid on some of that heat myself – but if you spend a little bit of time with this week’s page I think you’ll be rewarded with a particular genius at play.

FLASH COMICS4 whiskers. Everything explodes in Flash’s face and Barry follows his nose. Cool stuff this week. A juxtaposition of both strips, Barry’s and Iris’, and it creates a weird confluence of intense Super hero science fiction and Stephen King romance. And that’s only scraping the surface here. Fletcher’s art has never looked better and if there’s an award somewhere for drawing evil monkey waiters than he needs to get at least two or three of them. Brrr. The story’s in overdrive now and though Kerschl’s still skirting losing us all in wackiness he knows how to entertain us, too. I was worried that Iris’ story would be buried in the all the dimensional gewgaws but she’s keeping her head above water admirably. Oh, and nice nod to the Flash TV series, guys!

THE DEMON AND CATWOMAN5 whiskers. Morgaine gets the better of Etrigan but Selina regains her true form. Good, great, wonderful! Everything’s heating up nicely here and I’m loving every frame of it this week. Morgaine’s deliciously evil in her wicked and salacious ways – rrowrrr! – and I really felt bad for poor Jason. But as he descends into his troubles Selina’s on the rise and – watch out, Morgaine! Wow! Simonson and Stelfreeze put the Cat back in the scene and make one eager for the next installment. That’s a good feeling. A little scary, a little sexy; its all good.

HAWKMAN3 ½ whiskers. Hawkman gets all Jurassic. See, I’ve got a problem – I’m in a love/hate relationship with this strip. On one hand, Baker’s got the feeling down pat here, all nice and rugged and manly. Hawkman as he should be. And I totally dig Dinosaur Island. That’s just cool. But on the other hand the coloring is getting way out of hand and actually made it difficult to enjoy this otherwise-enjoyable installment. Why does it look like everything’s being bathed in the light from a nuclear blast? I feel like I’m looking at a negative image or something…and the heavy use, again, of CGI doesn’t help. Hawkman himself still looks great but why the jokey giant glasses on the realistically drawn little girl? I mean, why go for caricature in the midst of computer-generated bits of reality? Maybe I’m just not understanding something here, but I’ll just hope that the ultimate coolness of Hawkman on Dinosaur Island outshines the art problems.

Wow. Eight strips out of fifteen with perfect ratings this week means the highest overall whiskers a single issue of WEDNESDAY COMICS hasn’t gotten from me yet. Congrats, DC! Keep ‘em flying!

Mr. Wednesday Wanty – wants to thank everyone who chimed in on their picks for strips in a possible sequel to this project – which leads him to his Big Want: more WEDNESDAY COMICS!!!

Wednesday, August 12, 2009

Thursday Follows Wednesday #6

Wednesday Comics #6 – Overall rating: 4 whiskers.

So, WEDNESDAY COMICS #6.

Halfway through. In the middle. The glass is half empty – or half full? However you want to look at it, this series reaches its center point and is still rockin’ right along. Not every piston's pulling its weight but overall the engine’s in good shape and the ride’s pretty smooth. But enough with mechanical allusions, let’s talk about me.

I’ve gotten some good responses from these reviews, enough to make me feel like I’m entertaining people. Or amusing them at least. Even gotten a few pro responses, specifically from creators who, wow, appear in this series. Interesting and always humbling. Some other reviewers might pause and ponder whether or not to tailor their future reviews in one way or another, to perhaps favor or even further piss off said creators. That said, I want to assure all “Thursday Follows Wednesday” readers that what you get HERE is always and simply my unadulterated reviews. No agendas, no hidden costs, no extra charge for valve stems. Just me and a few opinions. Just like Mom used to make. If she was a comic book reviewer.

Le’s git to it!

BATMAN4 whiskers. Batman plays cat-and-mouse with a man he believes to be a killer. So, the Darknight Detective’s hunted a few murderers in his day and it probably gets boring after a while. Why NOT play with them a bit? Good, moody entry this week, with some nice touches: an ex-boxer/presumed killer who listens to opera, a big splash to emphasize the action, an evil smile on our hero that sent chills down my spine. Not much happens, per se, but Azzarello and Risso always evoke a mood-o, and for my money, that’s the key to the Bat-o. Cheerio, guy-with-a-gun.

KAMANDI5 whiskers. The strange girl gets a kick out of her gorilla captors and gets Kamandi back on the road. Anybody out there getting sick of this strip’s perfect scores across the board? Hands? Hands? No? Didn’t think so. The colors this week are so great, so rich, that they ramp up the art to a very high place. I love that middle panel, that tableau straight out of a pulp illustration. Girl with gun. Apes beware. Now, I’m not so sure that a young girl’d be able to fell a full-grown gorilla with one kick, and one right in his big leather belt rather than his kidneys, but hey, sometimes perfection in writing and art make me suspend some disbelief in things that make you go, “hmmm.” And thank Kirby that Dr. Canus is okay – now go help Tuftan, gang! Please!

SUPERMAN4 ½ whiskers. A restful peace is shattered by the arrival of some unwanted visitors at the Kent farm. Waitasecond. Did Arcudi just, wait for it, DO SOMETHING? Did he just, I dunno, ADVANCE THE PLOT? It took all of three seconds to read the damn thing this week but I was so overjoyed that the moping dematerialized and the crazy-ass alien infestation began. Just what this strip needed. Cool to see aliens of the same variety as that in #1. Sad to see Ma and Pa’s house ruined. troubling to see the very sad-looking grandfather clock lying amidst the rubble. Something poignant about that…

DEADMAN5 whiskers. Deadman falls to his death, watched by three strange personages. Everything clicked here this week and I’m moved to give “Deadman” the elusive perfect clipping. Boston’s inner dialogue of how this death differs from his first is as surreal and fascinating as it sounds. Art and colors were spot on and the wrinkle of the three women appearing at the cliffhanger, one of who Deadman recognizes – the girl from the alley in #1 – is a good shot in the arm for the story. Good job, all, though I have to chuckle a bit at a classically-garbed goddess type - who wears panties. Editorial mandate or…?

GREEN LANTERN3 ½ whiskers. Hal remembers the events of his dismissal from the astronaut program. A good balance here this week between the flashback to Dill’s story, a catalyst of change in Hal’s life and Green Lantern heroically swooping in to – hopefully – save the day. I think it presages some deeper struggle that might occur between GL and whatever Dill’s become, deeper than a physical one. Quinones art is really great on the centrifuge but I have to assume that the device had slowed down considerably when Hal was thrown from it – be more than a cracked rib or two if not, eh? As always, an interesting story and I think I’m about to get all the Green Lantern action I could hope for.

METAMORPHO5 whiskers. The intrepid explorers are waylaid by gigantic snakes deep in the Antarctic ruins. Okay, if we have to have a compression of story panels to make way for what amounts to a clever game board – I can dig it. Here’s how I justify it: the story advances, characterization evident and a few morsels of the future to be gleaned if you know where to look. “Chutes and Ladders” was one of my most favorite games when I was a kid, so that’s a win right there. Yeah, yeah, it’s called “Snakes and Ladders” in the UK; I can still dig it and it IS pretty clever to insert it here. But also look for the reference to “Algon” at the bottom – he’s the Roman Centurion Element Man who’s mentioned in #2 and who “died in a volcano,” i.e., the volcanoes that harbor the ruins Stagg and Co. are even now trampling through. Extra points for the little boy who wants to play Element GIRL in the game. Poor kid – “gender roles are hard!”

TEEN TITANS2 ½ whiskers. Blue Beetle wonders what he’s doing here as Trident moves in for the kill. So, we actually get some explanation of who one of these Titans is and why he’s here. Was that so hard? Why did it take six chapters? Anyway, it was a good bit of monologue and though Beetle comes off as not much of a HERO he at least intrigued me. I liked the part where he and Trident said each other’s name and then fell over. Cute. Still muddy colors and goofy art, though. And Trident is Dr. Light’s son? Is that in regular continuity, too? Not interesting enough for me to look up; just sayin’.

STRANGE ADVENTURES5 whiskers. Adam hits the dirt and his old life comes crashing down on him soon after. Wow. Paul Pope is doing wonders with this strip. So many little touches, so many grand ideas, so cool of a story. Here’s what’s to love this week: the culmination of the disco ball graphic from last week, Adam an old man on Earth, postcards and dusty photographs from Peru, the frustration of a dream and a grim reminder of death. Who’d have ever thought that an Adam Strange adventure could possess this much nuance alongside such larger visions of science fiction and derring-do? Paul, you made me FEEL for Adam in this strip – I don’t think that’s ever happened before for me. Kudos.

SUPERGIRL4 ½ whiskers. Supergirl calls on a friend for help. Best. Supergirl. Strip. Yet. I’m serious – suddenly I love this. Aquaman? I mean, Aquaman??? Who saw the coming? And I sympathize with Jimmy here ‘cause, y’know, you have to look for something to do with the King of the Sea, something interesting – and who’d ever have thought that Aquaman would end up as “that guy.” You know, that annoying guy on the cellphone. Hilarious. And funny art touches throughout from Conner: watch the pets closely and they’ll crack you up. None of this really advances the story but hey, “Supergirl” has never really been about the story, has it? Good marks for you this week, team. Fun stuff.

METAL MEN5 whiskers. Tin saves the day – or does he? I mean really; Tin is tops. What a great way for DiDio to ratchet up the love for the Metal Men’s “weakest” member. Wow – I seem to be saying that a lot this week. And I totally called Chemo last week! You know it! It’s good to be right, and if this is being right I don’t ever want to be wrong again. Err, or something like that. I’m sounding like a long-playing record but: good story, good dialogue, good characters, good development, good art. All this and a burp from the Villain with Gas to Spare. Way cool. Go get ‘im, Metal Men!

WONDER WOMAN2 whiskers. Diana gains a new friend in her quest. Took me a few minutes but I figured out that you have to read this one vertically rather than horizontally. Some call that “playing with the comic book format,” but I call that “somewhat annoying.” Thanks though to Caldwell for the introduction of Etta Candy and a narrative that makes a bit more sense than previous weeks. Where this takes place or when is a mystery and what it all means to boot but again, it appears as if we’re getting WW’s origin. Now if only we could ever get one clear shot of our heroine so as to set her in our mind’s eye as a living, breathing character – we’d be all set. Oh, I liked the sucker at the beginning, though I felt a little like I was looking in a mirror.

SGT. ROCK AND EASY CO.4 whiskers. Rock receives an unexpected ally. DON’T TRUST ‘IM, ROCK!!! Sorry, couldn’t help myself, soljer. I, like Rock, am suspicious of this new development, but hey, stranger things have happened in war - and to Rock. And nobody can draw poverty like Kubert. Nobody. He makes you feel every old garment, ache in the belly and punch to the face. Thanks for the development this week, father and son.

FLASH COMICS3 ½ whiskers. Flash creates even more time disturbances and Grodd conquers all. After those opening caption boxes, Barry should have said, “What the…??” instead of “Where the…??” But that’s simply an indication of what comes next as this strip gets even more crazy and, yes, convoluted. Gone is the “Iris Allen” strip and in its place appears a new “Gorilla Grodd” story which though interesting also throws something of a, heh, monkey wrench into the proceedings. It’s a speed bump, the first in this story, but one that I want to see what Kerschl and Fletcher do with. It could be fascinating, or it could just hurt your head. It’s a pivot point this week, folks.

THE DEMON AND CATWOMAN4 whiskers. The Demon meets his foe and goes for the gusto. Yay! Jack Kirby’s Morgaine le Fay is here and hopefully to stay! We get a nice encapsulation of Etrigan’s origin and his connection to Camelot and some set-up for the battle ahead – all we need now is Catwoman. You know, the co-star of this strip? I’m afraid with no appearance of late she’ll be overshadowed by all the mystic hoo-hah and whatnot. What’s her place in this story now? Also, is it just me or did Stelfreeze this week channel an artist by the name of – Simonson? And in a good way? Nice look this strip has, gentlemen.

HAWKMAN4 whiskers. Hawkman checks for survivors of the downed airliner. I like the questions Baker’s asking here: can Hawkman be a hero without his wings? What can he do about the larger picture while stuck on the ground? Can he relate to the plane’s passengers? I really like how Baker’s brought this strip back down to Earth, so to speak, and dispensed with the aliens for now. I liked the grimier vibe we got in the first two weeks and I’m hoping that’s what we’ll be getting more of from here on out. But don’t go to long without getting some wings back on that boy, Kyle! HAWKman, not WALKman!

What? Another week’s flown by? Where did the time go? Must be a little left for…

Mr. Wednesday Wanty – wants hear some suggestions for strips for a “Wednesday Comics” sequel – which we’ve been told is a possibility. Aquaman? Check. Sugar and Spike? Check. Robin? Could be cool. Who else? We want to know!